INDUSTRIAL DESIGN

INDUSTRIAL DESIGN

 

URBAN MOBILITY - TRIIIO SKATES

Urban Mobility consists of methods in which users can improve their movement through urban settings such as cities. The Triiio Skates are a set of adjustable skates that are able to be worn over shoes. They were designed to work by adjusting a set of screws to release the mechanism and let it be adjusted. Watch the following video to understand a bit more of the skates’ performance. The skates were made via plastic 3D printing, metal works and additional accesories such as the straps and wheels.

 FURNITURE - THE KOMMODUS CHAIR

The Kommodus Chair is a chair made entirely of thick cardboard and devoid of any adhesive additives or physical joints such as glue or staples. This project was made as a exploratory study of ergonomics and for understanding the relationship of structural integrity and functionality.

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 FURNITURE - THE NOSHI SET

The Noshi are a set of furniture designed for use in preschool teaching, they were especially designed following the dictates and paradigms of the Montessori system for education. The set is also able to be used modularly in order to enable the teacher to fully explore different compositions that can aid in the teaching of the different subjects.

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SERVICE DESIGN - DESIGN OF THE SIGNALETIC AND VISUALIZATION SYSTEM OF THE PUBLIC RAILWAY TRANSPORT SYSTEM OF THE GREATER METROPOLITAN AREA

Signaletics is an information system designed to improve and guide the flow of people through a closed system, in this case the system corresponded to the public railway transport for the Greater Metropolitan Area of Costa Rica, which comprises the cities of San José, Alajuela, Heredia and Cartago. Furthermore, this region withholds close to the 60% of the population of the country. At the moment of designing this project, the Costa Rican Railway Institute did not possess an organized system or method of conveyance of information for the user of their public transport system. This project was created in order to fulfill this need.

The scope of this project was great in size due to the fact that it included the design and then planning for implementation of all of its parts, including information inside and outside of train stations, a classification of said stations and the identification of the information needs of each, implementation inside and outside of trains, as well as methods of information transmission through elements of UX and UI in mobile, web and printed systems. Also, it would be remiss of me to not point out that this project was designed following the paradigms of Service Design Thinking and the AT ONE methodology. Please, if you are interested in more information of this project, the paradigmes of Service Design or the AT ONE methodology, do not hesitate to contact me.

In the following section you can find both the summary of the written report and the presentation for this project. This was my Bachelor’s Thesis for graduation as an Engineer in Industrial Design from the Costa Rica Institute of Technology.

MIXED REALITY - ICEBREAKER JUMP: A MIXED REALITY ARCADE GAME

This project consists of the research and development of a mixed reality game with two inputs and two outputs of information. What I mean by this is methods in which the play interacts with the game itself. Said inputs were the placement of elements on specific spots to signal the game to begin and the information through the Myo Armband’s sensors which measure motion, orientation and rotation of the forearm. This Armband is an electromyographic 9-axis sensor that records the signals sent by the brain through the nervous impulses of the forearm and in conjuction with the previously mentioned factors translates this into signals readable by a computer. Clearly, the Myo was used to control the arcade game. Also, it is important to note that the graphics were inspired by those of the Icebreaker Game Series by nitrome.com

The video above was designed and edited to showcase the main features of the design process, such as the graphics, coding elements and tests, as well as the game’s performance. If you would like to know more about the Myo Armband and Nitrome please follow the links below

 

MACHINERY - THE KOMPAKTUS MACHINE (PLASTIC INJECTION & MOULDING)

This machine was made as a improved redesign of the Precious Plastics machines, however this specific plastic injection machine was redesigned considering space limitations that a user may have. Thus, this machine was redesigned to be compact. Also, you can find below the design of the flower pot designed to test the integrity of the machine’s operation in conjunction with a mould. Included below is the design of the mold and the study of the flow of melted plastic and the method of filling. This project was made in collaboration with Marcelo Vargas, Industrial Design Engineer, and Emilio Bermúdez during the second half of the year 2016.

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